Occlusion
Use a mesh to occlude the objects behind it
Select the material you want to turn into the occluder. In this example, we are editing the material attached to the occluderHead
.
Attach a simple shader such as the Unlit Color
to avoid spending too much processing time.
Then disable Color Write
and Alpha Write
. This will render the depth but none of the color data, resulting in the objects behind this one being occluded.