Members
(readonly) assignedFaceId :uint
The assigned face ID.
Assigned face ID can be 0 (first face), 1 (second face), 2 (third face) or 3 (fourth face).
Type:
- uint
faceId :int
The face ID.
Possible values are -1 (auto face), 0 (first face), 1 (second face), 2 (third face) and 3 (fourth face).
Type:
- int
skipRotationX :bool
Ignore face rotation around the X-axis.
Type:
- bool
skipRotationY :bool
Ignore face rotation around the Y-axis.
Type:
- bool
skipRotationZ :bool
Ignore face rotation around the Z-axis.
Type:
- bool
skipTranslationX :bool
Ignore face translation on the X-axis.
Type:
- bool
skipTranslationY :bool
Ignore face translation on the Y-axis.
Type:
- bool
skipTranslationZ :bool
Ignore face translation on the Z-axis.
Type:
- bool
thresholdTranslation :Vector3
Value of the maximum absolute value allowed for X, Y and Z translation.
Translations over the threshold are ignored. If threshold value is zero, no threshold is applied.
Threshold translation values cannot be negative.
Type:
thresholdTranslationX :float
Value of the maximum absolute value allowed for X translation.
Translations over the threshold are ignored. If threshold value is zero, no threshold is applied.
Threshold translation X value cannot be negative.
Type:
- float
thresholdTranslationY :float
Value of the maximum absolute value allowed for Y translation.
Translations over the threshold are ignored. If threshold value is zero, no threshold is applied.
Threshold translation Y value cannot be negative.
Type:
- float
thresholdTranslationZ :float
Value of the maximum absolute value allowed for Z translation.
Translations over the threshold are ignored. If threshold value is zero, no threshold is applied.
Threshold translation Z value cannot be negative.
Type:
- float
Methods
equals(facePositionComponent) → {bool}
Checks whether the Face Position component instances are same.
Parameters:
Name | Type | Description |
---|---|---|
facePositionComponent |
FacePositionComponent | Face Position component instance. |
Returns:
True if same, false otherwise.
- Type
- bool
toString() → {string}
Gets the string representation of the Face Position component.
Returns:
Face Position component string representation.
- Type
- string
Example
// Outputs '[Component FacePosition of Node "<node_name>"]' to the debug console.
Debug.log(facePositionComponent.toString());